WebMO Job Summary
124487: C4H4 C1 tetrahedrane, Optimize + Vib Freq - Gaussian
Raw Output
Save Notes
Calculated Quantities
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Overview
Quantity
Value
Route
#N B3LYP/6-31G(d) OPT FREQ Geom=Connectivity
Stoichiometry
C
4
H
4
Symmetry
C1
Basis
6-31G(d)
RB3LYP Energy
-154.636664064 Hartree
ZPE
0.059872 Hartree
Conditions
298.150K, 1.00000 atm
Internal Energy
-154.572998 Hartree
Enthalpy
-154.572054 Hartree
Free Energy
-154.601846 Hartree
C
v
13.639 cal/mol-K
Entropy
62.703 cal/mol-K
Dipole Moment
0.0017 Debye
Server
batch (126926)
CPU time
653.4 sec
Geometry Sequence Energies
Step
Energy
0
-154.070469361
1
-154.114196534
2
-154.193865307
3
-154.344433805
4
-154.528888525
5
-154.568688098
6
-154.570973984
7
-154.587539770
8
-154.593581420
9
-154.607497292
10
-154.604693814
11
-154.615081393
12
-154.620170447
13
-154.623739051
14
-154.624766924
15
-154.627278852
16
-154.625355557
17
-154.628201630
18
-154.629371276
19
-154.630895605
20
-154.632592680
21
-154.633853578
22
-154.635882730
23
-154.636286806
24
-154.636576388
25
-154.636657941
26
-154.636658609
27
-154.636665773
28
-154.636664064
29
-154.636664064
30
-154.636664064
Animation speed
Loop
None
Loop
Cycle
Rotational Constants
Constant
Frequency (GHz)
Frequency (cm
-1
)
a
13.74052
0.45833441214
b
13.73990
0.45831373116
c
13.73859
0.45827003426
Partial Charges
Atom
Symbol
Charge
1
C
-0.143469
2
C
-0.143573
3
C
-0.143462
4
C
-0.143524
5
H
0.143504
6
H
0.143512
7
H
0.143508
8
H
0.143504
Vibrational Modes
Mode
Symmetry
Frequency (cm
-1
)
IR (Raman) Intensity
Actions
1
A
576.3186
0.0004
2
A
581.8359
0.0002
3
A
774.0011
62.0446
4
A
774.4198
62.0554
5
A
775.6676
62.3526
6
A
857.9289
0.0001
7
A
858.3189
0.0000
8
A
886.1558
0.0003
9
A
886.4495
0.0002
10
A
886.7100
0.0004
11
A
1163.5310
1.6670
12
A
1164.2067
1.6775
13
A
1166.6008
1.6848
14
A
1476.7135
0.0000
15
A
3353.2956
5.9680
16
A
3353.4580
5.9706
17
A
3353.7950
5.9732
18
A
3391.2883
0.0003
Frequency Scale Factor
Normal Mode Amplitude
Animation Speed
IR Spectrum
Peak Width (cm
-1
)
Quote
FLOATING POINT NUMBERS ARE LIKE SANDPILES: EVERY TIME THAT YOU MOVE ONE, YOU LOSE A LITTLE SAND AND YOU PICK UP A LITTLE DIRT.